The gameplay mechanics are more complex, to the point of being over-egged, with Pac-Man able to both ground pound enemies and shoot collected dots at them. This is technically a platformer, but there’s very little precision jumping going on and while you do get to move around in 3D to a limited degree this could easily have been a straight 2D platformer and little would have been lost. Remade for the modern day, that sense of battling the limitations of the hardware is lost and it’s much more obvious just how simplistic the level design is. The game’s graphics in general were well above average for the time, with the sensibly restrained camera making the best of the PS1’s infamously insubstantial polygons. Although it’s also interesting that developer Nowpro went to the trouble of updating the original CGI intro, which back in 1999 was quite the technical achievement, and adding a few new ones throughout the rest of the game. Pac-Man is now renamed Pac-Mom, as a result of the recent legal dispute. The only points of interest are that they choose to do this on his birthday, which almost turns the game into a gritty revenge saga, and that Ms. In terms of story the game involves Pac-Man’s family being kidnapped by the minions of an evil robot Pac-Man. You could also surmise that they’re considering making a new entry, but surely if they did make a new Pac-Man platformer it’d be a modern open world game and not something so conceptually limited as this. The simplest explanation for the remake’s existence is that Bandai Namco saw the success of the Crash Bandicoot and Spyro The Dragon remakes and wanted a slice of the same pie (while conveniently ignoring that both those remakes included all three games in their respective trilogies). Although the original plan for the game was to make it an open world title, no doubt inspired by Super Mario 64 and Spyro The Dragon, the final product is a mostly linear, mostly 2D adventure closer in pitch to the original Crash Bandicoot games. When Bandai Namco first announced the remake, it was as if it was the return of a much beloved classic, so we’ll give them the benefit of the doubt and assume it was popular at the time, at least somewhere in the world. Initially released for the original PlayStation in 1999 (2000 in Europe) we’ve not known a single person to ever mention it, or its two sequels, in the last 23 years. We promised we’d give up acting surprised at how increasingly more obscure games were getting full-blown remakes, but consider our minds boggled that anyone remembers Pac-Man World, let alone decided to remake it. Yet another PS1 era 3D platformer is given the remake treatment, but does Namco’s Pac-Man World really deserve the attention? Pac-Man's movement still studders but the audio lag and generally slow speeds are gone.Pac-Man World Re-Pac – did anyone ask for this? (pic: Bandai Namco) Otherwise cutscenes, music, physics are okay but it's so slow it doesn't really matter.įar more playable than previous builds. During the walking animation Pac-Man will sometimes jitter forwards and back which is annoying but it doesn't actually change the gameplay. It's more stable with HLE but not by a whole lot. Dialog in-game plays at half speed and crackles without LLE, and with LLE (on thread) the game can go as low as 50% speed in large areas. This title has been tested on the environments listed below:īarely playable. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
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